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Description Worldwide Soccer Manager is the third entry in the soccer management series. Numerous new features have been introduced in this installment. These include a new default GUI created with the aid of user feedback in an attempt to make it more user friendly.

The game also includes pre-match team talks. In the previous edition, only half-time and full-time team talks could be given. The game has also increased functionality of the half-time team talk, managers can now target individual opposition players for special attention, such as instructing players to close them down or always to tackle them with force. A significant new addition is the ability to create a feeder club affiliation. This allows larger clubs to set up a relationships with a smaller club and vice versa.

This can be used by users managing larger clubs to loan out players to their feeder club to gain the first team experience that they are unable to get at higher levels. On the other hand, the smaller clubs can benefit from the ability of these players. These are just a couple of many irksome oversights that blemish an otherwise enjoyable management experience. While the CM series is certainly improving, it does seem to be suffering somewhat from an identity crisis.

On one side, it's offering a more mainstream approach to management gaming with its generous stats and lax transfer market-on the other, it's trying to be FM with its detailed match analysis tools. Ultimately, if realism's not your number-one priority, you'll find enjoyment here. CM may be the second best footy management sim on the market, but it's still akin to playing in the Championship rather than the Premier League.

Browse games Game Portals. Championship Manager Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. So what is this year's model offering? Yep, that's the message coming out of the Sports Interactive office, although what their definition of a feature is remains unconfirmed. If you call having an official club badge for every league team a feature, that's 92 of them taken care of already.

Churlishness aside, there is a host of new stuff to be found here, from boardroom level right down to the youth team. As is becoming commonplace in modern football, the board can now overrule the manager should they receive an offer for a player that's too good to refuse. Again reflecting real life, they can also decide to up sticks and move to a new stadium. Furthermore, should they lose interest in the club or run out of cash, they may invite offers for the club, which will certainly impact on the security of your job.

As for the aforementioned youth team, the entire process has been overhauled. Instead of simply regenerating retired players, the boffins at SI have come up with a way of creating a lot more youth players.

As in real life, the vast majority will slip into obscurity, but there's always the slight chance of unearthing the next Wayne Rooney although one look at his face and you might want to re-bury him.

Elsewhere, a big step forward has been made with the addition of affiliate clubs. On paper an ideal symbiotic relationship, the feeder club gets the chance to loan theoretically superior players from its parent' club, which in turn gets to blood a few youngsters and immediately recall them should they prove to be any good. It can also prove to be a bit of a money-spinner for the feeder club if you can convince the big boys to come down to your place for a friendly once a season.

As for the rest of the 'features', the majority of them are subtle little things that become apparent over time, including numerous tweaks to the match engine and the way your players interact. Unfortunately, during the course of this review, time wasn't on my side. Having installed the code to my laptop, I was promptly informed that it would expire after four days. By chance, this coincided with a four-day press trip to Ireland for the annual Pro Evolution Soccer European 5-a-side tournament.

Tucking straight into a season as The Mighty Chester, it was business as usual, feigning indifference at the mainly poor pre-season results before realising I had a week until the real thing. With a budget of nought pounds, desperate attempts were made to bring in loan players as the team rapidly slumped to the bottom of League Two.

Naturally, I was unconcerned by the situation at Deva Stadium, as I'm not remotely interested in the game. That said, I did briefly forego free food and beer and the attention of 20 teenage models dressed as referees in an attempt to arrest the slide, putting together a four-match unbeaten run. And I may have once woken up at 2am and played through til 8am before going for breakfast There's also a possibility that I've been ignoring the editor of this mag for a week as the deadline slips over the horizon.

And I may have just opened the laptop to discover with horror that the code has expired. But at least Im not addicted. Stuck In Mid-Table obscurity? Hated by your supporters? Unable to mastermind victories in those must-win derby games?



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