Swat 4 by all virus


















SWAT 4 is a classic, it makes people think, improvise and replay its missions again and again. This series gives you easy control over advanced strategic and tactical tools. Playing as the SWAT team against a few friends on the opposing team. You plan missions, you deploy your team and you take down dangerous criminals. In this game SWAT 4 you get additional weaponry, equipment and even greater challenges.

Although in general the taser is a better choice it's another relatively easy-to-use item to help subdue uncooperative civilians and suspects , both handguns can serve a similar purpose, even if you're attempting to restrain armed suspects instead of eliminate them.

Aim for the suspect's arm carrying the weapon or pop a couple in the suspect's leg to encourage surrender. You might say that lacks the ease of the taser, though. The M is more powerful than the 9mm and should be used if you aren't adverse to returning deadly fire. The 9mm lacks the damage potential of its counterpart but can carry over twice the ammo in a single clip 17 round magazine to the M's 8 round magazine.

The taser is a solid answer to any uncooperative individual. The taser is the ideal secondary weapon, especially if you're trying to avoid incapacitating or killing suspects. It's even a means of dealing with an uncooperative civilian in lieu of pepper spray.

You won't want to charge an alert suspect and expect to subdue him with a taser gun--you will be shot long before you're within taser range. Instead, save the taser for when you have used a flashbang, stinger, or gas grenade to disorient a suspect and he won't drop his weapon even after repeated shouts.

The weapon's one downside is that it must be reloaded after every use. Aim carefully and start shouting orders as soon as the taser finds its mark. Tactical items are arguably the most important equipment in a SWAT squad member's arsenal.

These items prevent mission disasters and can save a squad member's life as well as any lethal firearm. This section covers strategies for a squad member's tactical equipment options. There are occasions when a civilian refuses to cooperate with your team's verbal orders.

You're attempting to subdue the civilian but he won't raise his hands and assume the "restrain" position no matter how many times you shout. That's when it's time to break out the pepper spray! Aim for the civilian's head and fire the pepper spray.

Don't go overboard; shout and spray enough so the civilian complies with your commands. Alternatively you could drop a flashbang or gas grenade at the civilian's feet to receive a little cooperation but obviously that's not the optimum way to use a grenade! Use one of your equipment slots for pepper spray and keep the team loaded with grenades. If a civilian won't cooperate, take the lead and use the pepper spray as necessary. The optiwand is an observation device used to look under closed doors or around corners.

Walk up against a door, point the reticle at the bottom of the door to reveal the optiwand icon, and then press fire to automatically switch to the optiwand and use it to check underneath the door. You can also equip the optiwand before reaching the door and perform the same actions. Approach a corner and equip the optiwand. Press fire to extend the optiwand to look around the corner.

You may have to adjust your position at the corner for the best viewing angle but the optiwand should allow you to see down a hallway or around an obstruction within a cluttered room. Use one of your inventory slots for the optiwand so you can carefully check under each door and around each corner.

You can order team members to check under doors with the optiwand and they'll check for suspects and civilians inside. However, don't always take their word as gospel. As missions progress in difficulty, suspects become much more adept at finding the right spot within a room to hide and remain undetected by the optiwand. It's a good idea to manually equip an optiwand so you can be the one to check out a room. Look for signs that a suspect might be inside, such as a shadow on the ground or flickers of movement at the edge of cover or an obstruction.

In general, it's wise to equip your character with an optiwand on each mission. Also provide one optiwand per team so you can split the teams up, have them check under doors, and then open and clear rooms simultaneously.

If you don't mind the extra work, you could be the one to control the optiwand at each moment and fill the team's inventory slots with extra grenades. Use door wedges to essentially lockdown passages so suspects can't enter a particular room or flee a specific direction. Suspects in adjacent rooms will often hear what's going on in your current location. If you're causing a lot of noise, such as barking commands to a subdued suspect or hostage, hurling flashbangs, or firing weapons, then nearby suspects can enter the room and surprise you and your team.

You can help prevent these events by using door wedges to protect your rear flank. Also in rooms with multiple entrances and exits you can wedge particular routes shut while splitting your team to stack the other doors. Use in missions with multiple floors.

Wedge off access to the stairwell from one floor while you clear the other floor without worry that suspects enter the stairwell and await your return.

The flashbang is a blinding and deafening grenade. Basically it causes extreme disorientation to targets with line of sight on the flashbang's explosion. Take advantage of the disorientation and subdue the target as quickly as possible. Since a suspect needs to actually see the explosion, the flashbangs are best used in uncluttered rooms or hallways. If a room contains a lot of debris or dividers or other cover, a flashbang could be rendered nearly useless.

But when you do encounter a cluttered room with lots of cover, instead of ordering a team member to toss in the flashbang, hurl in the flashbang on your own. If the suspect isn't a threat to shoot as soon as you open the door, you can line up your toss and throw the grenade closer to the suspect--ideally right at the target's feet.

A team member's toss lacks aim and precision. The fastest way to render a flashbang useless is to actually look at the explosion! Make sure you are turned away and out of the explosion's line of sight. The flashbang's explosion affects you far more than it affects a suspect. By the time you can see and hear what's going on, the suspect has likely recovered and not too happy about the current situation.

After a successful bang, storm the room quickly, order suspects to subdue, and if they aren't dropping their firearms quickly enough, provide extra encouragement with beanbags, pepperballs, tasers, or slugs to the arm. Utilize the CS chlorobenzylidene malonitrile or tear gas gas grenade in cluttered rooms. Suspects can hide behind cover from the effects of a flashbang but the CS gas spreads throughout the room.

Toss a CS gas grenade into a room and wait a moment before charging inside. Listen carefully for the coughs--now the gas affects the suspect. Move in quickly and order the suspect to subdue. Use extra encouragement if needed through pepper spray, beanbags, or other means.

CS gas dissipates throughout the room. The gas spreads fairly quickly and, unfortunately, dissipates fairly quickly as well but might not cover larger rooms. You can use a gas grenade, enter the room, and follow up with another gas grenade or stinger grenade for the other side of the area.

Or if you know the suspect is on the far side of the room, manually toss the gas grenade inside so it dissipates toward the enemy or enemies. Briefings that reveal mission suspects are wearing gas masks will render the CS gas grenades nearly useless. Gas obviously won't be effective against the gas masked targets; however, it's possible to encounter other suspects in the mission that aren't wearing masks.

For those missions, equip more flashbangs and stingers but retain a couple gas grenades for certain situations. The stinger grenade explodes in a fury of rubber balls; any suspect or civilian within the blast radius suffers dizziness and disorientation from the impact.

The stinger can be effective because it can't be avoided by using a gas mask, like the CS gas grenade, and it can't be turned away from, like the flashbang. Toss the stinger grenade next to or near a suspect. It's not usually useful to order a team member to open, sting, and clear a room unless you're sure that a suspect is close to the entry door. The sting grenade needs to be close to a suspect to be effective.

It's best to toss the stinger after either spotting a suspect behind cover such as seeing a shadow or moving arm or as a means of rooting out a suspect from around debris or other obstruction. The rubber balls will have an effect on you as well; don't be near the stinger when it explodes! No time for a lock pick…blast the locked door open with the breaching shotgun.

The C2 explosive and the breaching shotgun are two means of breaking through locked doors another would be to actually pick the lock. The benefit of the breaching shotgun is its extremely quick; essentially just aim and fire! The C2 explosive is slower to use but can actually stun suspects on the other side of the door. If you encounter a small closet or bathroom and use the optiwand and see a suspect inside, you could try and order the team to open, bang, and clear.

However, after opening the door, the suspect will almost certainly fire on the team. Often team members will go down against this one suspect hiding in a bathroom. Instead, use the C2 explosive to breach the door and stun the suspect inside.

Enter the small room and order the suspect to subdue and add any encouragement if needed. It's smart to have at least one or two team members with C2 explosives to counter these smaller spaces. SWAT 4's career mode offers thirteen stand-alone missions. The mission level design and objectives remain the same each time you play but the location of suspects, hostages, and certain objective-related items change with each attempt.

Loadout options are also extremely varied depending on how you want to attempt a mission. If you're trying for maximum points, use a non-lethal set. But if you'd rather gain entry with ample firepower, consider a duo of lethal firearms to complement your tactical equipment.

This section features walkthroughs for all thirteen career missions. You have near limitless freedom in how you chose to tackle a particular mission. Also, since many mission elements are randomized and the unpredictable nature of armed suspects, a particular room could play differently on each attempt. The following walkthroughs provide a sample path through each mission and include suggestions for loadout, entry point, and how to tackle specific areas and room layouts.

The owner of the Food Wall Restaurant, Lian Niu, deals in illegal modification of firearms such as fabricating custom high-volume magazines. Niu maintains an apartment above the restaurant. Ten minutes ago, a detective spotted Alex "The Knife" Jimenez, a hit man with Columbian connections and a key suspect in multiple homicides. Jimenez is there to have modifications made to his MAC Objectives : Neutralize Alex Jimenez.

Neutralize Lian Niu. Bring order to chaos. Rescue all of the civilians. Secure the MAC Loadout : Equip team members with a non-lethal primary weapon pepper-ball gun or less lethal shotgun and a secondary firearm. If you choose to use a firearm, select jacketed hollow point ammo because there are no armored suspects in the mission. Give each team member a mix of flashbangs and CS gas grenades. Give each team one optiwand and a couple door wedges so you can split up the teams and have each properly equipped for cautious entry and covered closure.

The mission's entry point is at the corner of the alley and the restaurant's front entrance. There are two doors into the restaurant and they're not far apart.

Order one team to stack up on the front door or use a door wedge to keep the exit shut. Proceed down the alley and order the other team to fall in. It's possible to find civilians or even a suspect hanging near the restaurant's back door. Order the civilians or suspect down. Use the pepperball gun or less-lethal shotgun if necessary to subdue a suspect. Handcuff anyone in the alley and report in. Order a team to mirror under door to check for occupants in the hall.

Maneuver inside and order a team member to close and wedge the exit. From the alley back door, the kitchen lies to the left, door to the stairs is ahead, and there's a storage room to the right. If the stairs door is closed, use a door wedge to keep the passage shut. Search the storage room with the optiwand. If there's a suspect inside, order the team to open, gas, and clear.

There's some cover in the room so a flashbang may not be as successful. Use the optiwand around the corner into the kitchen to search for occupants. Gas and subdue any suspects lurking around. By now you can order the second team, if still stacked up at the restaurant's front entrance, to use the optiwand to check the dining area then to open and clear the room and gas or flashbang as necessary.

Move through the kitchen to meet up with the second team. Check the small storage room for occupants. If there's a suspect inside, order a team to open, gas, and clear. You could also breach using C2 but it risks injuring the occupant.

Breach if the occupant is away from the door. Use the optiwand to check the bathrooms. The bottom floor should be clear by now. Finding and recovering the MAC completes a mission objective.

Walk to the door leading to the stairwell. You can order one team to cover the hall and take the second team up the stairs. There's a door on the left that leads into the apartment. Order the team to mirror under the door and flashbang or gas the interior if there's a suspect inside. Past the door, check around the corner with an optiwand and order a team to flashbang or gas the area around the corner.

Search the desk in this work area to find the MAC Secure the evidence before moving onward. Continue into the apartment and check around the corner and gas or flashbang as necessary. There are two doors inside; the door on the left leads back to the stairwell and the door on the right leads to the bedroom. It's the last room in the apartment; check for occupants using the optiwand and open, gas, and clear.

To achieve the highest possible score, use non-lethal means to apprehend all suspects and anyone armed. Restrain everyone and report them in. Secure the evidence and report it in. If you lose a team member, report it. Lawrence Fairfax is the number one suspect in a series of grisly homicides. It's believed a student named Melinda Kline, who went missing six days ago, may be held at his house.

The suspect's mother, Gladys Fairfax, is also believed to be in the home and should be considered an unpredictable subject. Objectives : Bring order to chaos. Rescue Melinda Kline. Neutralize Lawrence Fairfax. Lawrence Fairfax is found somewhere in the basement area. Loadout : Equip the pepperball gun or less-lethal shotgun with a secondary 9mm handgun or taser.

Use hollow point bullets as there are no armored targets. You'll likely keep the squad together but equip at least a couple optiwands and a few door wedges.

You'll also want team members with pepper spray to subdue the unpredictable mother or use the taser. Use a mix of flashbangs and CS gas grenades. There are two entries into the Fairfax residence. There's backyard access into the rear door of the first floor then there's a driveway entrance into the garage that leads directly into the basement area.

Use the garage entrance as suspects are found on the basement level; also, this is where you'll locate the hostage or hostages. Order the team to mirror under the door into the garage. Pick the lock if necessary and enter the garage. Door wedge the exit door.

Use the optiwand to see beneath the next door on the right side. Look carefully for occupants as there could be a second suspect inside the room. Open, gas or bang , and clear the room. Subdue the suspect, recover weapon, and report in. Proceed left down the hall. The door on the right leads to the stairs; you can wedge the door to prevent anyone from entering the basement while you continue the search. The second door leads into the bedroom and a third into a small storage room.

Search the storage room and then use the optiwand under the bedroom door. Lawrence Fairfax could be inside the bedroom but you may not notice him even with the optiwand.

He could be behind some cover. Open the door quietly and try and spot any movement behind the cover on the room's left side. Deply a flashbang into the room and shout orders to force Lawrence to stand down. Recover his weapon, restrain him, and report in. Gladys Fairfax is the very definition of an uncooperative civilian. Locate the door in the back right corner of the bedroom. Check under the door then enter and find Lawrence's "chamber".

If the suspect is inside, deploy CS or flashbang and order Lawrence to stand down. Report the possible hostage inside the room. Find another door on the room's back wall. Check under the door then proceed through the tunnel to another chamber to find Melinda Kline.

If the suspect is inside, pelt him with pepper or beanbags and shout for him to stand down. Report in. The entire basement should be secure at this point. Return to the stairwell door. Check the stairs for occupants then proceed to the residence's first floor.

There are three doors down the left hall that lead into a bathroom and two bedrooms. Check each for occupants and clear. The room across from the stairs leads into the kitchen; off to the right you'll find the dining and living room area. Gladys Fairfax, the suspect's mother, is likely on the first floor somewhere.

She could be near the dining area or in one of the bedrooms. She's not cooperative and will likely require pepper spray to subdue. Order the team to pepper Gladys then restrain her and report in. There's a hostage situation inside the Qwik Fuel Convenience store on Pitkin Avenue--at least three hostages store employees are barricaded inside. Officers on the scene observed multiple gunmen, number unknown, and at least one unarmed civilian.

One perpetrator has been identified: Alice Jenkins. She was in process of committing armed robbery for drug money. Given the erratic behavior, at least some of the suspects may be high. Rescue Heidi Rosenstein. Rescue Willis Fischer. Rescue Kim Dong Yin. Neutralize Alice Jenkins. Loadout : Arm the team with non-lethal equipment, either the beanbag shotgun or the peppergun.

Tactical equipment should include a mix of flashbang and CS gas grenades for all members then split up the door wedges and optiwands.

Entry point begins near the convenience store's back entrance. This leads into the storage and loading area. You can use this entrance immediately or proceed around the right corner toward a second back entrance. If you choose this route, use the optiwand to check around the corner.

Some suspects might be lurking along this alley at the store's rear. Toss a flashbang before approaching. Pelt a suspect with beanbags or pepperballs to force them to subdue. Report in any captures and be sure to retrieve their weaponry. Beware of a storage container along the wall. You can't tell from the approach but it's open and hollow and there could be someone lurking inside.

Check around the corner with the optiwand and hurl a grenade inside to subdue the subject. Order a team member to check the bathrooms. The door to the left of the bathrooms leads into the store's office. This path is much closer to potential suspect locations: offices and the storefront.

If you don't choose the office entrance then wedge it with a door wedge to prevent escape. Return to the door at the entry point, check for occupants, pick the lock, and move inside. Subdue any occupants of the storage room and report in. There are doorways on the left and right sides of the room. The left is open; a suspect could see or hear you if they're lurking in that area.

The door on the right leads to the loading dock. Check the double doors back into the store. If it's clear, pick the lock. If not, pick then deploy a grenade inside and subdue anyone lurking inside. The path descends into another storage room along the right side. There's a single door leading out of this storage area. Order a team member to check under the door with the optiwand. It's a hallway that leads to the offices on the left though you can also see the storefront ahead.

If there's a suspect patrolling the storefront, he could see you and you'll have to use a lethal firearm to shoot through the glass. To prevent being seen, toggle Sierra 1 and check the storefront for suspects. When it's clear, enter the hall. You can wedge this door since it's the only path back through the loading dock.

Proceed toward the left and the store's offices. Order the team to check under closed doors with the optiwand. Regroup inside the offices at the end of the hall.

Check the room as needed and enter using a flashbang or gas to subdue anyone inside. This office is a safe haven before the two most heavily trafficked areas, the other office with the store's cash left of this office's exit and the main shopping area to the right of this office's exit. Tackle the shopping area first since you'll be spotted by anyone inside once you leave the office. Sierra 1 can give you eyes on the suspect's movements inside the shopping area.

Also you can control the sniper and disarm suspects or even shoot them though you're striving for non-lethal means if you're gunning for a higher score. However, the three previous seasons have also come to Hulu a few months after the season airs, so Season 4 may follow suit in summer Read more. Newsweek magazine delivered to your door Unlimited access to Newsweek. Unlimited access to Newsweek.

Gutmust View Profile View Posts. Never had that problem, it might be because of your system as it is a game, I would say google your problem and hopefully find someone as unlucky as you with a solution to it. I posted this because, at the time, there was no other way to get SWAT 4. Now that it's available on GOG I would suggest you get that version rather than this one, but do whatever the fuck you want I honestly don't care. Was still super cautious in not going straight in without a doubt in my decision of not allowing it permission.

Additionally, yeah. Deffy View Profile View Posts. Although I disagree on it being fake, I do agree that you should now by this game. In a strange turn of events gog actually made a way to obtain this game through a paid more legal digital copy. However I do not think you should shun the man who made this discussion as this discussion was made before you could get any digital copy of the game.



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